Life and Mana Leech effects are reduced by 2/3.Duration of Freezing and Chilling effects and AI-affecting curses are reduced by 3/4.Hirelings and Summons deal 25% damage to Act bosses.Retrieving your corpse restores 75% of the lost experience. Death results in a loss of 10% of the experience required to reach the next level.Regular Diablo II players only suffer -50% all resists, but have less means to combat this- no charms, runes, jewels, and no Scrolls of Resistance. Player and Hireling resistances are reduced by an additional 60, for a total of -100 in the expansion. Nearly all monsters have at least one Immunity and additional resistances.Further increased monster levels and stats.The complete list of the effects of Hell include: There are even monsters immune to all elements of spell damage, resulting in a greater dependence on Golems and Stone Curse. Casters should be aware that their spell plans will need to be adjusted for Hell Difficulty.This is more apparent in regular Diablo, because there are no classes that possess a stun threshold higher than 1 point per level, and because of no Reflect. You are better off avoiding most attacks rather than reducing the damage dealt per blow. The damage dealt will stun you, no matter your level or class.
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